Fantasy football keeper league rules, explained

In a keeper league, some players carry over from one season to the next instead of going back into the draft pool. The rule that decides what a kept player costs is what makes or breaks a keeper league — here's how the common versions work.

The basic idea

Each owner may keep a limited number of players. Keeping a player costs a draft pick — usually in the round they were drafted, adjusted by a rule. That cost is what stops a league from just keeping its best players forever for free.

Round decay (1 round cheaper each year)

A kept player costs one round earlier for each year you keep them. The longer you hold a player, the more of a bargain they get — until the cost would pass Round 1, when they can no longer be kept.

Example: drafted in Round 8. Kept once: Round 7. Kept twice: Round 6. Kept three times: Round 5. A Round 2 pick can be kept once (Round 1), then that's it.

Round decay by 2

Same idea, twice as fast. It rewards holding a player even more, and it also ends eligibility sooner.

Example: drafted in Round 8. Kept once: Round 6. Twice: Round 4. Three times: Round 2.

Flat cost (no decay)

A kept player always costs the round they were originally drafted in. Nothing changes year to year, so keeping a player never gets cheaper — it's simple and hard to argue about.

Example: drafted in Round 8 means Round 8 every year they're kept.

Fixed round

Every keeper costs the same round, whoever the player is — for example, always Round 5. It makes keepers a straight choice: is this player worth a Round 5 pick?

Limits that go with any rule

Choosing a rule for your league

Whatever you pick, write it down and apply it the same way to every team. Most keeper-league fights come from a rule that was never pinned down, or was applied differently to different owners.

Try it on your own league

Let KeeperSync track every team's keepers and costs automatically, computed the same way as the examples above. It's free for the rest of this season.

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